This system is configured using the following files.mks4agb.exe Automatic Sound Object Creation Program. mks4agb.ini Object Creation Setting File aif2agb.exe .aif to .s converter mid2agb.exe .mid to .s converter MusicPlayDef.s Source for song data include files. mks4agbLib.o Source for library codes for incorporation into games. mks4agbLib.h Source for include files for incorporation into games. m4aLibOD1.o Source library code when ONLY DMA1 selected. m4aLibUSC.o Source library code when SYS_ROM selected. SoundMon.o Simple Monitor -- Main crt0.o Simple Monitor -- Parts |
The following types of files are used as input data files. {wavename}.aif Waveform Data Files (AIFF Format) {songname}.mid Song Data Files (Standard MIDI Format) |
The following files will be created when "mks4agb.exe" is run.{wavename}.s Conversion of {wavename}.aif to a .s file. {songname}.s Conversion of a {songname}.mid to a .s file. SoundDat.s Other automatically created data(tone color,song data,etc.) SndMonDat.s Data used with Simple Monitor MPlayDef.s Song Data Include Files {wavename}.o Waveform Data Object Files ...* {songname}.o Song Data Object Files ...* SoundDat.o Other Data Object Files ...* m4aLib.o Library codes for incorporation into games. ...* m4aLib.h Include files for incorporation into games. ...* Soundfiles List of all sound object files. ...* SndMonDat.o Object File for Simple Monitor Data SoundMon.map Simple Monitor .map Files SoundMon.elf Simple Monitor .elf Files |
Of the above files, those with an asterisk * are passed over to the main program where
they will be incorporated into games. All of them will be created in the Output Directory (out_dir)
described below. Note that the "Soundfiles" are included in the Makefile of the main program and used. |
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